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Hey here's a Leveling guide for all classes...

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1: Titan
=========

Level 1 - Level 5: Titans are powerhouses whether they have on their great axe
or great swords. Right from the beginning, you should run over to the wolf
pack and chop those up to bits instead of monsters like Fox or Deer.

Level 6 - Level 9: The wonderful patch of farmland a little bit past the
wolves puts Jaguars on your hunting list. Buy some potions from Merchant Geres
you should use them now, Jaguars are pretty vicious and like to attack you on
sight.

Level 10 - Level 14: Sasquatch? Weren't they extinct? No, this game has them,
and they are a great source of experience and skill point experience.
They're not too far off from the Jaguars, either. Expect to reach level 14
in hours of gameplay.

Level 15 - Level 17: Horn Beasts, or Elder Werewolves. I actually like where
the Horn Beasts spawn so I hunt those instead. But you have a choice of what
to hunt. Elder Werewolves have a slightly better drop, but I won't get into
much on that subject. (Optional: Velfist Temple)

Level 18 - Level 20: Velfist Temple would be a good choice right now.
Make sure you take the hall to the left of you when you enter, and keep
going along the halls and up the stairs to get to where the Corpse Sergeants
are at.

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2: Knight
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Level 1 - Level 7: Knights are more efficient in defense, so you might have
to stick with hunting Fox during level 1 to level 2 or 3. Beyond that period
is hunting wolves.

Level 8 - Level 10: Jaguars remain a good source of experience. Potions are a
must and you should have armors up-to-date

Level 11 - Level 14: Sasquatches, like Titans. If you use dual swords, which
is recommended, you shouldn't have problems here.

Level 15 - Level 17: Horn Beasts, horn beasts, and more horn beasts.
Drakes are ok as long as you have a party with a healer. Divine Shield is
a must here, since Horn Beasts have a pretty high defense, so you'll want to
match that.

Level 18 - Level 20: You have a choice, you can either go train at Dratan,
Dark Goddesses or Prokion Temple; or, you can stay at Randol and go hunt some
Giant Horn Beasts. It's up to you to make that decision.

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3: Healer
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Level 1 - Level 5: With your trusty bow in hand, go out there and put the hurt
on the foxes and wolves that roam the grasslands of Randol.

Level 6 - Level 10: You really don't need healing potions at this point since
you have the Self Heal skill... so go hunt Berserk Wolves or Jaguars, take
time to heal yourself now and then.

Level 11 - Level 14: Sasquatches, if you're planning to solo those. If you're
gonna hunt in a party with your friends, you can go up to Horn Beasts as long
as you're careful and heal frequently.

Level 15: - Level 18: Alot of people will be asking you to party at this point,
it's only natural since that's the logic in almost all mmorpgs; love thy
healer. Right? Yeah, I'm right. Drakes or Velpist Dungeon Party galore.

Level 19 - Level 20: Velpist or Prokeon is a smart choice. No further
explanations will be needed for that part.....

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4: Mage
===========

Level 1 - Level 7: Any wolves will be fine? The reason? You have magic.
Everyone knows magic owns :D

Level 8 - Level 9: Jaguars, why only two level's worth? You'll see why in a
second. But for now, put the hurt on them with Energy Volt

Level 10 - Level 13: Well, since magic owns so much, you actually have two
options. Train at sasquatches, for more skill point exp, or go to Horn Beasts.
By now you should've learned to take advantage of their slow speed.

Level 14 - Level 16: Elder Werewolves shouldn't impose much of a problem
to you now... You have Energy Volt and Energy Cutter... right?

Level 17 - Level 20: Go to Velpist to see if there's any Skeleton Lancers and
Corpse Sergeants you can blast to bits... oh wait, the spawn rate is perfect..
:p

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5. Rogue
===========

Level 1 - Level 6: In the lower levels, I prefer attacking with crossbows.
Despite the power loss, it gives you range, and that's not a bad thing.
Try poking the wolves' eye's out with the crossbow at this period.

Level 7 - Level 9: Jaguar hunting... as long as you don't run into a mob of
three or four of these, you should be fine.

Level 10 - Level 15: Sasquatches when they appear yellow or white to you.
Once again, they have the best source of experience and skill point experience,
so go for it. When Sasquatches turn green, and I think they do so at level 15,
go try Horn Beasts.

Level 16 - Level 20: Velpist Temple can yield alot of results. Good ones,
mostly. Good drops, good variety of monsters. Who can complain?

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6. Sorceror
============

Level 1 - Level 4: Sorcerors may as well be called Elemental Necromancers,
because, in all things essential, thats what they are. They summon elemental
spirits to help them out in battle. Most common being the Earth or Fire, you
rarely see Wind elementals being summoned. Wolves are good in this period.

Level 5 - Level 10: Jaguars from level 5? With an Earth Elemental at your
side, they should impose little or no problem at all. Just have potions at the
ready, just in case.

Level 11 - Level 13: Sasquatches yield the ultimate results with little effort.
Why? You should have two spirits now, Earth and Fire, fighting for you at the
same time.

Level 14 - Level 17: Horn Beasts. For this you should switch out your Fire for
the Water Elemental. Let the Earth make the heavy pounding and the Water shoot
from afar.

Level 18 - Level 20: Velpist Temple or Dark Goddesses at Dratan Desert. I
recommend Velpist because of the heavy mobs of Skeletons and Corpses.

Email me for more... r-parry@hotmail.com
I'll awnser questions, help you through the game, maybe even give some coins or items.
So email me.
Later P)

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Awesome's picture

this is awesome. thanks man

this is awesome. thanks man

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